home *** CD-ROM | disk | FTP | other *** search
-
- The WHAT EVERYONE IS DOING IN AMOS List!
-
- Compiled by Carl Wooltorton (woolto_c@kultarr.cs.uwa.edu.au) for the Amos
- List.
-
- The following format is recognised :
-
- NAME : (Real name)
- EMAIL : (NAME's Email address)
- PROJECT : (What NAME is working on)
- VERSION : (What version of Amos NAME used)
- STATUS : (An estimation of how much NAME has done so far)
-
- There is no particular order to this list.
-
- ____________________________________________________________________________
- ____________________________________________________________________________
- ____________________________________________________________________________
- ____________________________________________________________________________
- ____________________________________________________________________________
-
- NAME: Ben Marty
- EMAIL: marty@cs.hope.edu
- PROJECT: TechnoVenture (finished and available for FTP at wuarchive.wustl.edu
- in the games/jump directory. I'm still updating it though.)
- VERSION: AMOS Pro 2.0 & compiler
- STATUS: 4 high quality games + many small programs. The big 4 are (in
- chronological order, and rated 1-best to 4-not best) -
- __
- Robotic Rebellion: rating 2 \__ rating questionable
- Ancient Arena of Power: rating 3 __/
- Tank: rating 4
- TechnoVenture: rating 1
-
- TechnoVenture won the "Playfield!" programming contest.
-
- ____________________________________________________________________________
-
- NAME : Mark Baker
- EMAIL : ukrbake@prl.philips.co.uk
- PROJECT : Mix'N'Match - find the matching pair game.
- VERSION : Creator 1.36
- STATUS : Playable, but needs improvements such as NTSC compatability,
- choice of grid size, better title screen, music, etc, etc...
- This is version 1.0 ... I could realease it now... I will
- If people REALLY want to see it.
-
- PROJECT : Swarm - like the UNIX screensaver, 'flies' swarm to the mouse
- pointer (fun utility)
- STATUS : Finished version 1.0 -- I'll post it RSN.
- NB: This is NTSC compatable!!! wahey!!
-
- ____________________________________________________________________________
-
- NAME : Jurgen Valks
- EMAIL : j.valks@hsbos.nl
- PROJECT : File Splitter Pro
- VERSION : 1.36 [Amos Creator/Amos Pro]
- STATUS : 99%
-
- ____________________________________________________________________________
-
- NAME : Andy Church
- EMAIL : 95ACHURCH@vax.mbhs.edu -or- achurch@goober.mbhs.edu
- VERSION : AMOS Pro 2.0
-
- PROJECT: Intuition Extension
- STATUS: In progress; version 1.0 nearly finished
-
- I'm planning to upload the demo version of the extension to AmiNet next
- weekend, after I iron out some bugs. The registration price is
- (tentatively) $18. (A bit high, I know, but Ryan Scott said that's what
- he could distribute it for as licenseware, and I wanted to be consistent.)
- There will be updates available; the first one is free, and the ones after
- that will be $5 each. More information will be available on the
- registration form included in the archive.
-
- PROJECT: Procedure Library
- STATUS: Finished
-
- A library of procedures that can be used in AMOS programs. It's available
- on AmiNet as dev/amos/ProcLib3.0.lha .
-
- PROJECT: Shanghai
- STATUS: Finished
-
- This is the classic Shanghai (also called Mah Jongg) card game. There are
- layers of tiles (144 tiles in all) that must be cleared; you can only
- remove tiles that are on the sides of the board and not covered.
-
- PROJECT: Columns
- STATUS: On hold; nearly finished
-
- A puzzle game, in the spirit of Tetris; however, this one has falling
- columns of three coloured blocks which can be rotated vertically. Three
- blocks of the same colour in a row disappear. I'm hoping to finish this
- sometime soon, but the Intuition Extension has kept me busy so far.
-
- PROJECT: PlayAnim
- STATUS: On hold; nearly finished
-
- An animation player that plays frames from disc, but faster than the AMOS
- commands. The basic program is done, but the interface needs some work.
-
- PROJECT: SamPlay
- STATUS: On hold; nearly finished
-
- Plays digitised sounds direct from disc. Also plays MED and Tracker
- music.
-
- PROJECT: DSS2Tracker
- STATUS: Finished
-
- Converts modules created with GVP's Digital Sound Studio to Tracker
- format.
-
- (Notice how everything's been put on hold because of the Intuition
- Extension?)
-
- ____________________________________________________________________________
-
- NAME : Tameem Antoniades
- EMAIL : buzz@dcs.qmw.ac.uk
- PROJECT : Point-and-click 2D animation system
- VERSION : Amos Pro
- STATUS : 90% finished
-
- ____________________________________________________________________________
-
- NAME : Per Olofsson
- EMAIL : cl3polof@cling.gu.se
- PROJECT : Aftermath: an Ultima VI-ish rpg set about 200-300 years into
- the future. The civilization was erased by some kind of
- catastrophy.
- VERSION : Amos 1.36 + Compiler 1.36
- STATUS : I came up with the idea about a week ago. Trying to get the
- story together as well as drawing some graphics. Haven't
- started programming yet.
-
- [Received 22nd April 1994 - Carl]
-
- ____________________________________________________________________________
-
- NAME : David Melax
- EMAIL : halmarson@skyfox.usask.ca
- VERSION : Amos pro with compiler, Turbo Plus
- PROJECT :
- Well, I always have several projects on the go, many are too ambitious.
- I am experimenting with a map processor for Turbo Plus. This is something
- that could do some global processing of maps or scenes.
- I am always looking at ways of doing large scale war games, either of
- the conquer the galaxy, conquer the world, or tactical soldier to soldier
- games.
- I like to look at alot of theoretical stuff, like how to do intelligent
- computer controlled units, how to do Line of Sight calculations quickly,
- how to represent a warship with a variable list of weapons in memory.
- This is the stuff that turns my crank. I am interested in hearing from
- anyone else who is into strategy games. I am not interested in cute
- platform games with bouncing penguins.
-
- ____________________________________________________________________________
-
- NAME : Jedon Thompson
- EMAIL : jkthompson@ucsd.edu
- PROJECT :
- I am working on the following projects...
- 1. Car Wars type overhead view scrolling car game
- like Micromachines with guns and bigger arenas
- I use 16 pixel tiles for large maps using Turbo+
- to make the cars, I make a 32 frame turning animation in DPaint
- and load the anim into AMOSPro 2.0 and grab the bob from each frame
- I am currently stuck trying to make the screen scroll smoothly
- (If you have smoothly scrolling multidirection tile maps with Turbo+,
- Please show me how!!!) 64 EHB 320x200
- In a seperate program, you can design the car.
- 2. Scrolling shootem up like 1942 but with graphics based off the anime
- movie Laputa. 20 scrolling screen zones to make it look like you are in
- a canyon. I am currently working on integrating the tile maps with the
- multi zone scrolling ( very tricky!) 64 EHB 320x200
- 3. 2 Player space game like Star Control, but at the present, with Star
- Trek ships. Game is in HiresInterlace 16 color, but it proved to be to
- slow even on my A1200, so I am converting it to LowRes. I am also
- working on getting it to scroll, and switch between tile maps to make it
- zoom in and out.
- 4. Space Taxi Port from C-64. Started it from code in Playfield, then lost
- interest.
- 5. Forbiden Forest Port from C-64. Waiting fot the artwork to be done!
- 6. Various small projects experimenting including mandelbrot, plasma
- clouds, Rotating 3d box, texture mapping, Fractal trees, turtle
- graphics, 2d rotations of bitmaps etc...
- I am now learning Assembly, I bought the book "Mastering Amiga Assembly",
- and the DevPac3 Assembler. I am trying to get a job programming games, and
- it seems noone wants to hire you if you do not know assembly! If anyone
- wants code that I have written, or advice on AMOS, or has advice for me,
- please don't hesitate to mail me!
-
- ____________________________________________________________________________
-
- NAME : GAVIN J SEGAL
- EMAIL : cs922044@ariel.cs.yorku.ca
- PROJECT :
- Convert - Status: Completed.
- -------
- This program was designed to convert C= 64 Text Files to Ascii
-
- Comic Database - Status: Being Modified.
- --------------
- This program allows one to catalog there comics. I was redoing the input
- interface.
-
- BBS Program - Status: On Hold
- -----------
- This was a bbs program I wrote I believe two summers ago. I ran it for
- about a year when my old computer died, and I wanted to continue running
- the BBS. The code was about 200K+ in size. I decided to put it on hold
- when I found that I was having problems keeping it up for no reason. It was
- Guruing after a few hours. I checked the code, found nothing wrong, and
- decided it was the Serial Extensions. It had limited M1 Networking Code.
- I had coded the completed Networking code, but the stability of the BBS
- had me put it on hold.
-
- ____________________________________________________________________________
-
- NAME : Scott Southurst
- EMAIL : maverick@deakin.edu.au
-
- PROJECT : AMOSTRIS
- STATUS : Finished but needs improving.
-
- Just a Tetris clone. Have sent it to this list before. Also included a
- "Neat" little menu program for the loading of source format programs (ie.
- using RAMOS) which had a bit of a Jerky Scrolly that caused a HUGE talk
- on the subject on this list (We never found out why it jumped).
-
- PROJECT : Beyond The Holocaust.
- STATUS : In limbo.
-
- A run around and shoot em game in which you are a soldier who must find
- his way home after WWIII. Top view. Basic 8 way scroller. Runs a
- little slow on an A500 (1 frame ever 6/50's). May finish it one day.
- The map was "As big as you want" because of it being stored in
- "quadrants" which were compressed etc. etc.
-
- PROJECT : Mandel1
- STATUS : Draws saves, sitting on a disk doing not much. 8)
-
- Draws simple mandelbrots. More an experiment in what would happen if I
- changed the formula etc.
-
- PROJECT : Lathe3D
- STATUS : A few bugs but it works.
-
- Using a "Lathe" you can create a Profile and wrap an image (Upto 64
- colours) around it. Also does a REALLY basic rendering of the object
- with simple shading and 16 colours. This ended up as being a launch pad
- for a project Im working on on the Mac in C.
-
- PROJECT : OBJED3D
- STATUS : Current Project.
-
- This is a 3d Object editor and is the beginnings of a rendering package.
- It is designed to be able to run on a 1Meg machine. This is done by
- splitting the total program up into its different components, ie. Object
- editor, world editor and Renderer. Although this is a bit of a pain it
- means that poor sods like myself will be able to render on a fossil 500
- with 1 Meg. With multitasking though it may be able to run all the
- elements on a larger machine (Like my A1200 HD when I get it (Please Bank
- manager!!)).
-
- PROJECT : Spin3d - Stars3d etc.
- STATUS: They work but big deal.
-
- Just some experiments in 3D rotation, hidden surface and the good old
- Stars moving at you Just a little slow type of proggy.
-
-
-
- Other than all above I have written about a million and one little
- beginnings of programs which will never actually do anything useful (Like
- my blackjack game - You can play but its kinda boring).
-
- ____________________________________________________________________________
-
- NAME : Robert Fentiman
- EMAIL : rfentima@ua.d.umn.edu
-
- Since someone suggested that we list programs we've done or are working
- on to the list. Unfortunately, many of these only got into advanced
- planning stages, but none of them are dead; all of them are unfinished or
- even yet uncoded. The reasons I put them on hold include time and lack
- of skill in AMOS (I have a tendancy to have big dreams ;o), the prior
- having an effect on the latter. Hopefully I'll *make* some time to work
- on it these summer. I'd appreciate feedback on what programs the people
- on this list would like to see. They may be PD/Shareware/etc, but I
- don't know which yet, and it will depend on how good I think it is when
- it's done.
-
- PROJECT : Yet unnamed
- Type: Game (Strategy)
-
- I've done (and continue to do) a lot of planning on this one. It
- s a VGA Planets clone (for anyone who knows that game) but mine will, of
- course, be better ;o). If you don't know that game, it will be
- *somewhat* related to Colonial Conquest (AMOS game on aminet) but with a
- different focus and much more complex an be a multiplayer play-by-mail
- type game. I have the map for most the datatypes I'll need and a couple
- of high-level algorithms.
-
- PROJECT : AB2AMOS
- Type: Code converter?
-
- This was an AmigaBASIC to AMOS code converter. Did a lot of
- preplanning (ie going through each manual and finding comparable commands
- and their structures relative to each other). This was very tedious, but
- I got a good list anyway. I think my problem was in trying to do it all
- in one shot, rather than coding a little at a time and adding it.
- Anyway, I lacked the skill to do this one until recently (this quarter)
- when learning about implementing Hash Tables in my PASCAL class.
-
- PROJECT : ACK! (Adventure Coding Kit)
- Type: Modular role playing game creator
-
- Again, I wrote a lot of datastructures for this one, but needed ways of
- making the structures smaller. Had eventual dreams of making it into
- GACK! (Graphic Adventure Construction Kit) to make games similar to
- LucasArts' games (but not quite as 3D probably). This would make the
- datatypes obnoxiously large (storing pictures and animated sptire
- banks, etc.) and I basically concluded this was best left to specific
- languages (Like SCUMM at LucasArts). Still lingers in the back of my
- mind though.
-
- PROJECT : Starfire
- Type: Game (RPG/Strategy/Shoot-em-up mix)
-
- Planned this way back when I first got AMOS, but got to thinking about
- what kind of coding it would take. Basically, it was Frontier before I
- even knew about Frontier (or Elite for that matter). Making it now would
- probably result in nice little legal problems with David Braben ;o).
-
- PROJECT : Sword and Axe
- Type: RPG
-
- Originally programmed (hardcoded) in AmigaBASIC as a promise to a friend
- (who did the map layout). AmigaBASIC was *not* up to the job. It was this
- program that set of two of the above projects - AB2Amos and ACK!. I have
- to keep my promise, so this will be done *someday*, weather I have to
- hardcode it or not.
-
- ____________________________________________________________________________
-
- NAME : Joe Cassara
- EMAIL : jcassara@gate.net
- VERSION : Amos Pro
- PROJECT : MediaMotion (Slide show utility)
-
- This is just something I dreamed up for people who don't want to
- fiddle with AmigaVision, Scala, or any other of those programs. Simply
- put, you can create slideshows using IFF/HAM pictures and MOD music
- files. It has a nice 3D interface and some transitional effects.
-
- I hope to soon add AGA support (when someone else adds AGA
- support :) ), more effects, ANIM support, and MED music files. It'l
- probably just sit here for a while and get worked on one of these boring
- summers.
-
- STATUS : Complete
-
-
- PROJECT : JadM (Text adventure creator)
-
- This little (well, it's quite big actually) program I created for
- a friend of mine to aid him in creating text adventures using a simple
- language. It's easy to use and automatically manages everything.
-
- Sample JadM code:
-
- #room1
- $<room name>
-
- [ROOM DESCRIPTION]
-
- :Additem
- Pencil
- There is a pencil sitting on your desk.
- @jump to /pencil (Jump to the procedure #/pencil
- #end for a description)
-
- The end result would be like the early Infocom games.
-
- The guy really likes it and urged me to port it to the Amiga.
- The only trouble I'm having is due to Amos's lack of user defined
- functions. I'm forced to use procedure calls with the PARAM$ variable. A
- pain, but working!
-
- BTW, JadM stands for "Joe and Donald's Machine", named after "Zork
- Machine". Yes, we love Zork.
-
- STATUS : Converting from pascal
-
- [Sounds kinda like LPC! - Carl]
-
-
- PROJECT : ???? (adventure game)
-
- This project was pushed into me by my friends who are fed up
- with LucasArts, Sierra, and others leaving the Amiga. Ones a computer
- artist, the other writes MODs. What luck, eh? I'm in the process of
- designing a system like JadM but to work with graphics. The end result
- would be something like Return to Zork (except MPEG, though). The reason
- the project's on hold is due to the artist's scanner breaking. I've also
- relocated away from both of them, making work a little harder. Within
- our current situation, we plan to have a finished product sometime in
- July 2050. Oh, well...
-
- STATUS : On hold
-
-
- Like many others, I've written tons of little junk that never saw light
- of day and other neat trash. I don't know where I'd be without
- Amos...probably writing in (ugh) AmigaBASIC...
-
- ____________________________________________________________________________
-
- NAME : Mr M Sawicki
- EMAIL : msaw1@mdw040.cc.monash.edu.au
- PROJECT : Super BattlZone - 3D version of the original BattleZone.
- STATUS : That was done almost 3 years ago.
-
- PROJECT : StarFighter - Yet another 3D game. Its a 3D flight sim where you and
- you alone have to save free world from an evil empire
- and you have to do it in over 50 missions.
- STATUS : Finished almost year ago.
-
- ____________________________________________________________________________
-
- NAME : Paul Reece
- EMAIL : preece@slick.clare.tased.edu.au
-
- PROJECT: Shooting Gallery
- STATUS: Finished
-
- Well, I did this as my first ever AMOS game.. It is really sad so I never
- released this... It's still lying around somewhere.
-
- PROJECT: MegaNoter
- STATUS: Sorta Finished
-
- Well, this one I got bored with!
-
- PROJECT: DiskZine
- STATUS: Nearly there..
-
- This one was a disk magazine creator... It was nearly finished, but I
- decided to rewrite it because it was crap.. I haven't looked at it for
- about 4months!
-
- PROJECT: Mr Munch
- STATUS: Currently in progress
-
- This one is my latest project with a friend. It is a conversion of the old
- C64 game MR DO (or MR WHIZ in the arcades). The intro is done (really nice!)
- the gfx and music is done and most of the game is done.. Only cosmetic changes
- now! Expect it's release soon!
-
- PROJECT: EME
- STATUS: hmm.
-
- Can't really class this as an AMOS project, but It has eaten that much time
- up, it ain't funny, so I included it anyway!
-
- ____________________________________________________________________________
-
- NAME : Scott Southurst
- EMAIL : maverick@deakin.edu.au
- PROJECT : 3d Rendering and Object editor.
- VERSION : Amos 1.36 - Compiler 1.32 (Can someone send me the Compiler
- update disk LHA'd?? [1.36])
- STATUS : Object Modeller interface working. Just adding more functions
- and the ability to save etc.
-
- ____________________________________________________________________________
-
- NAME : Kimmo Veijalainen
- EMAIL :
- PROJECT :
- Tykkipeli 2
- Tykkipeli 3 - Artillery games, the other 2D, the other 3D
- Z-Wing - 3D space game
- Iraqi Gunner - Paratroopers-clone
- SigMaker - Bugfixes to my ansi editor
- TheFancyModuleListMaker(tm) - A little util to keep track of your mods
- And lots of little weird things.
-
- STATUS : Unfinished
-
- ____________________________________________________________________________
-
- NAME : Alistair Duncan
- EMAIL : A.P.Duncan@herts.ac.uk
- PROJECT : Stewards' Enquiry. Horse Racing Sim (NOT a predictor)
- VERSION : AMOS Pro V2
- STATUS : Version 8.00 is finished
-
- PROJECT : Solar Lords (Space strategy game)
- STATUS : Finished
-
- ____________________________________________________________________________
-
- NAME : Ryan Scott
- EMAIL : rscott@gate.net
- PROJECT : TURBO PLUS Scene Editor
- VERSION : 2.0
- STATUS : Working on converting from byte banks to icon banks for
- 65000+ icons per scene, ability to scroll the icon screen up/down for
- many more icons, visible brushes, 32 state mazes/automaze mode, who knows
- what else... icon editor....
-
- PROJECT : Roach Motel
- VERSION : 1.0
- STATUS : Completed- a platformer, pretty fun little game, runs better
- under pro or 1200 amiga. May do update with the TURBO PLUS commands,
- although I'd have to slow it down ;-)
-
- PROJECT : RANDOM DOT STEREOGRAM STUDIO
- VERSION : 1.0
- STATUS : Trying to get it on coverdisk - draw 16 color elevation maps
- in paint program, this program converts them to color random dot
- stereograms. Fun stuff!
-
- PROJECT : SUBLIMINALS
- VERSION : 1.0
- STATUS : Completed a long time ago - a huge spinning spiral trances
- you while small subliminals flash along the top and bottom of the
- screen. THis program has gone through lots of versions, from the C64
- version with screen after screen of subliminals flashing extremely
- quickly (something like 40,000 per minute), to this calmer version...
-
- PROJECTS : Various arcade game clones - Dig Dug, Space Taxi, Centipede,
- Missile Command, MAPPY (didn't start yet!), many more experiements...
- VERSION : NA
- STATUS : all in various stages of non-completion. Most will never be
- done, they were just experiments, something for people to play with and
- maybe develop into a full game.
-
- PROJECT : Psychotile!
- VERSIOn : 1.0 (release version is always 1.0!)
- STATUS : Done a long time ago. An early demo for PLAYFIELD! - a slide
- the tiles around game with some hardcore sound effects. Great with a big
- stereo. If you want this game, I'll uuencode it for you. I'm kinda
- nostalgic for this simple thing.
-
- PROJECT : Spazmodic Microorganisms
- VERSION : .9
- STATUS : Never released to the public. A large long game, very
- strange. You control your tank with the joystick on the table to your
- left, use your index finger, control the crosshairs on the screen with
- the mousepointer. Fire is left mousebutton, bullets fly to crosshairs.
- Rapid fire action as lots of enemies fly at you. Its difficult to play,
- but fun once you get the hang of it. Hmmm... its a little slow, maybe I
- could speed it up a bunch with TURBO PLUS and release it. It was the
- second game I ever wrote, took 2 years, and the code is all subroutines
- (ugh) it uses the same graphics (but more) as in the TURBO PLUS Scene
- Demo and scrolling demo.
-
- PROJECTS : lots of other good stuff, a lot of the stuff that has been
- printed in PLAYFIELD! was done by me, Isometric View, 3D Tunnel Vision,
- multitasking input, the list goes on & on. By the way... amos is my life ;-)
-
- PROJECT : PLAYFIELD!
- VERSION : 14
- STATUS : up to 13 is completed, 14 is on the way. I know this isn't a
- program! An AMOS-only newsletter, One of the best, and I think one of
- the few remaining paper-based AMOS publications around. (I know, there
- are some) email me for any infos!
-
- ____________________________________________________________________________
-
- NAME : Seumas McNally
- EMAIL : sfmcnally@bix.com
- VERSION : Amos Creator 1.36
-
- PROJECT : Zappo!
- STATUS : Done. Simple shoot-em-up I did in one day.
-
- PROJECT : Zappo!2.0
- STATUS : Done. New version of Zappo!, has randomly generated levels.
-
- PROJECT : Zappo!3.0
- STATUS : Not completed. Most graphics done, but polygon terrain was just
- too slow. I'll probly make it a Map-Based game after I finish FT.
-
- PROJECT : Flying Tigers
- STATUS : 80% completed. *BIG complex* side-view helicopter Simulation/Game.
- Should be done in a couple of months.
-
- PROJECT : Rainbow Engine
- STATUS : Done. Old Rainbow editing program. I'll probly update it
- sometime.
-
- Plus a few hundred K or so of half-finished ideas for games. (Is there
- anyone out there that doesn't have a few hundred K of them? ;)
-
- ____________________________________________________________________________
-
- NAME: Hugo Ramses Moreno Ramos
- E-MAIL: ramses@quantum.ucting.udg.mx
- VERSION: Amos 1.34
-
- PROJECT: Sol de Media Noche
- STATUS: Finished. A very poor game, 3 days of work.
-
- PROJECT: Chaneques
- STATUS: Finished. maybe comercial game(!). 6 months of work in weekends.
-
- PROJECT: Dungeon Combat (before Dungeon Fight)
- STATUS: Graphics Finished, Music... (Dopex?), Programming 30%
-
- ____________________________________________________________________________
- ____________________________________________________________________________
- ____________________________________________________________________________
- ____________________________________________________________________________
- ____________________________________________________________________________
-
-
-
- Thanks to all who participated. At least now we have a bit of an idea about
- how much is going on in the world of Amos right now.
-
- Carl Wooltorton.
-